``````{gravity type program modified by þMr. Krinkleþ}
uses {vgaSCRN,}crt;
const Balls = 900;  {if program too fast increase: if too slow decrease}

type movement= record
x,   y : integer;  { position }
dx,  dy : integer;  { velocity }
ddx, ddy : integer;  { acceleration }
color    : integer;
MaxYValue: integer;
END;

VAR ch : char;           {for readkey}
I  : integer;
Ball : array[1..BAlls] of movement;

procedure PutDot(x,y,color:integer);
begin
Mem[\$a000{VGA_Segment}:(y*320)+x] := color;
end;
Procedure VideoMode ( Mode : Byte );
Begin { VideoMode }
Asm
Mov  AH,00
Mov  AL,Mode
Int  10h
End;
End;  { VideoMode }

BEGIN {MAIN}
videoMODE(\$13); {320x200x256c}
{init all balls}
FOR I:=1 to BAlls do BEGIN
With ball[i] do BEGIN
ddx := 0;             { constant horizontal acceleration }  {gravity < or >}
ddy := 0;             { constant vertical acceleration } {gravity ^ or v }

{ in this case there is NO gravity pull from ANY direction: ... weightless}

dx := Random(2)-1;             { initial velocity < or >}
dy := -1;                      { initial velocity ^ or v}

x := i mod 305+random(15)+1; { initial coordinates, as }
y := I mod 190+random(10)+1; {   you specified }

{320 * 200 positioning : take I and remainder when divided by 'balls'
to produce a sequential increment that
does not over flow 320 or 200; plus a random
to give the fuzzy line effect}

color:=Random( I div ((I div 254)+1)) + 1;  {Each Balls color}
{ This formula will take a loop from 1 to [any number]
and make it so it will increment from 1 to 255
[valid color assignments]}
MaxYValue:=Y+1;  {future use only}
END; {with}
END; {for do loop}

WHILE not(keypressed) do begin
FOR i:=1 to Balls do BEGIN
With ball[i] do BEGIN
putdot(x, y, 0);    { blank out the pixel drawn on the last iteration }
dx := dx + ddx;     { updating velocity }
dy := dy + ddy;
x  :=  x +  dx;     { updating position }
y  :=  y +  dy;
IF x< 1 then begin      {hits left of screen}
X:=1;
dx:=dx*-1;           {moves it to the right}
End;
IF x > 319 then begin   {hits right of screen}
x :=319;
dx:=-dx;             {moves it to the left}
END;
IF y > 190 then begin   { BOUNCE! }
y := 190;
dy := -dy;            {not used: all object float upward not down}
End;
putdot(x, y, color);  { draw the pixel at the new position }
END; {WITH}
END; {for do loop}
End; {KEYPRESS}
videoMODe(\$3);          {back to text mode}
end. {PROGRAM}

``````