[Back to COLOR SWAG index] [Back to Main SWAG index] [Original]
{
>The utility I wrote, just Writes the contents of the $A000 from one to
>63999 (ya know 320x200), to a File. then I bring it to an Array, and
>then I try to reWrite it to the video. HOWEVER, I noticed that the
>palette inFormation is incorrect. Is there any way to fix this, since
>it comes out in a messed up color.
How about writing also the palette info to the File ? You're probably
BlockWriting, so this should not be a big problem. You just have to
fetch the palette info through inT $10, Function $1017 :
}
Type
TCouleurVGA =
Record
Rouge,
Vert,
Bleu : Byte ;
end ;
TPaletteVGA = Array[0..255] of TCouleurVGA ;
Procedure LitPalette(Var p : TPaletteVGA) ; Assembler ;
Asm
{ Lecture table couleurs }
Mov AX, $1017
Mov BX, 0
Mov CX, 256
LES DX, p
Int $10
end ;
{
The reverse :
}
Procedure AffectePalette(Var Palette : TPaletteVGA) ; Assembler ;
Asm
Mov AX, $1012
Xor BX, BX
Mov CX, 256
LES DX, Palette
Int $10
end ;
{
>Also, I have successfully written color cycling, by changing each color
>index in a loop. Only problem is that you can see it 'redrawing'. Is
>there anyway ot change them all simultaneously, instead of a loop? I am
>working in Pascal, using bits and chunks of Inline Asm.
I'm _not_ sure the following is the answer you expect :
}
Procedure AffectePaletteDeA(Var Palette ; De, A : Integer) ; Assembler ;
Asm
Mov AX, $1012
Mov BX, De
Mov CX, A
Sub CX, BX
Inc CX
LES DX, Palette
Int $10
end ;
Var
Pal : TPaletteVGA ;
begin
{ Here, fill the colors you need }
{ Say, you modified colors 37 to 124 into Pal Array }
AffectePaletteDeA(Pal[37], 37, 124) ;
end.
[Back to COLOR SWAG index] [Back to Main SWAG index] [Original]