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{
WILLIAM SITCH
> I've been trying For some time to get a Pascal
> Procedure that can SCALE and/or ROTATE Graphic images. if
> anyone has any idea how to do this, or has a source code,
> PLEEEAASSEE drop me a line.. THANK YOU!
Here is some code to rotate an image (in MCGA screen mode $13) ... but it has a
few drawbacks... its kinda slow and the image falls apart during rotation... it
hasn't been tested fully either...
}
Procedure rotate(x1, y1, x2, y2 : Word; ang, ainc : Real);
Var
ca, sa : Real;
cx, cy : Real;
dx, dy : Real;
h, i,
j, k : Word;
pinf : Array [1..12500] of Record
x, y : Word;
col : Byte;
end;
begin
ca := cos((ainc / 180) * pi);
sa := sin((ainc / 180) * pi);
For h := 1 to round(ang / ainc) do
begin
k := 0;
cx := x1 + ((x2 - x1) / 2);
cy := y1 + ((y2 - y1) / 2);
For i := x1 to x2 do
For j := y1 to y2 do
begin
inc(k);
dx := cx + (((i - cx) * ca) - ((j - cy) * sa));
dy := cy + (((i - cx) * sa) + ((j - cy) * ca));
if (round(dx) > 0) and (round(dy) > 0) and
(round(dx) < 65000) and (round(dy) < 65000) then
begin
pinf[k].x := round(dx);
pinf[k].y := round(dy);
pinf[k].col := mem[$A000 : j * 320 + i];
end
else
begin
pinf[k].x := 0;
pinf[k].y := 0;
pinf[k].col := 0;
end;
end;
For i := x1 to x2 do
For j := y1 to y2 do
mem[$A000 : j * 320 + i] := 0;
x1 := 320;
x2 := 1;
y1 := 200;
y2 := 1;
For i := 1 to k do
begin
if (pinf[i].x < x1) then
x1 := pinf[i].x;
if (pinf[i].x > x2) then
x2 := pinf[i].x;
if (pinf[i].y < y1) then
y1 := pinf[i].y;
if (pinf[i].y > y2) then
y2 := pinf[i].y;
if (pinf[i].x > 0) and (pinf[i].y > 0) then
mem[$A000 : pinf[i].y * 320 + pinf[i].x] := pinf[i].col;
end;
end;
end;
{
It works, but DON'T try to use it For a main module or base a Program AROUND
it... instead try to change it to suit your needs, as right now it's kinda
optimized For my needs...
Sorry For not editing it to work With any screen mode, but I just don't have
the time. MCGA memory is a linear block of Bytes, and you can access it using:
mem[$A000:offset]. So to find the color at screen position 10,10, you would
go:
mem[$A000 : y * 320 + x]
^ ^ ^-- x val, 10
| |----- screenwidth
|-------- y val, 10
}
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