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{
SG> Anybody know how to place a character at 80,25 in text mode without
SG> scrolling the screen? TIA
}
USES Crt;
var
ScreenHeight : byte; { screen height in characters (rows) }
ScreenWidth : word; { screen width in characters (columns) }
Screen : pointer; { screen pointer }
{ some usef00l routines }
Function ScrReadChar(X,Y : BYTE) : CHAR; assembler;
Asm
LES DI,Screen
XOR AH,AH
MOV AL,Y
DEC AX
MUL ScreenWidth
SHL AX,1
XOR DH,DH
MOV DL,X
SHL DX,1
DEC DX
DEC DX
ADD AX,DX
MOV DI,AX
MOV AL,BYTE PTR [ES:DI]
{ScrReadChar := Char(Ptr(Seg(Screen^),
(Y - 1) * ScreenWidth * 2 + (X * 2) - 2)^)}
End; { ScrReadChar }
Procedure ScrWriteChar(X,Y : BYTE; Ch : CHAR); assembler;
Asm
LES DI,Screen
XOR AH,AH
MOV AL,Y
DEC AX
MUL ScreenWidth
SHL AX,1
XOR DH,DH
MOV DL,X
SHL DX,1
DEC DX
DEC DX
ADD AX,DX
MOV DI,AX
MOV AL,Ch
MOV BYTE PTR [ES:DI],AL
{Char(Ptr(Seg(Screen^),
(Y - 1) * ScreenWidth * 2 + (X * 2) - 2)^) := Ch}
End; { ScrWriteChar }
Function ScrReadAttr(X,Y : BYTE) : BYTE; assembler;
Asm
LES DI,Screen
XOR AH,AH
MOV AL,Y
DEC AX
MUL ScreenWidth
SHL AX,1
XOR DH,DH
MOV DL,X
SHL DX,1
DEC DX
ADD AX,DX
MOV DI,AX
MOV AL,BYTE PTR [ES:DI]
{ScrReadAttr := TTextAttr(Ptr(Seg(Screen^),
(Y - 1) * ScreenWidth * 2 + (X * 2) - 1)^)}
End; { ScrReadAttr }
Procedure ScrWriteAttr(X,Y,Color : BYTE); assembler;
Asm
LES DI,Screen
XOR AH,AH
MOV AL,Y
DEC AX
MUL ScreenWidth
SHL AX,1
XOR DH,DH
MOV DL,X
SHL DX,1
DEC DX
ADD AX,DX
MOV DI,AX
MOV AL,Color
MOV BYTE PTR [ES:DI],AL
{TTextAttr(Ptr(Seg(Screen^),
(Y - 1) * ScreenWidth * 2 + (X * 2) - 1)^) := Color}
End; { ScrWriteAttr }
{ and finally in your program... }
Begin
{ initialize ScreenHeight, ScreenWidth and Screen... }
if LastMode = Mono then
Screen := Ptr($B000, 0) else Screen := Ptr($B800, 0);
if (LastMode and Font8x8) <> 0 then
ScreenHeight := Mem[$0040:$0084] else ScreenHeight := 25;
ScreenWidth := MemW[$0040:$004A];
{ do whatever you want, for example: }
ScrWriteChar(ScreenWidth, ScreenHeight, 'A');
ScrWriteAttr(ScreenWidth, ScreenHeight, LightGray );
End.
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