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{
> but you can use Pascal to do things like this:
}
program SinusScroll;
const
GSeg = $a000;
Sofs = 140; Samp = 40; Slen = 255;
Size = 2; Curve = 3;
Xmax = 279 div Size; Ymax = 7;
ScrSpd = -1;
ScrText : string =
' Hai world... This looks a bit like the scroll of the second part'+
' of Future Crew''s Unreal demo (part one)... It''s not filled'+
' but it sure looks nicer (imho)... ';
type SinArray = array[0..Slen] of word;
var Stab : SinArray; Fseg,Fofs : word;
procedure CalcSinus; var I : word; begin
for I := 0 to Slen do Stab[I] := round(sin(I*4*pi/Slen)*Samp)+Sofs; end;
procedure GetFont; assembler; asm
mov ax,1130h; mov bh,1; int 10h; mov Fseg,es; mov Fofs,bp; end;
procedure SetGraphics(Mode : word); assembler; asm
mov ax,Mode; int 10h end;
function keypressed : boolean; assembler; asm
mov ah,0bh; int 21h; and al,0feh; end;
procedure Scroll;
type
ScrArray = array[0..Xmax,0..Ymax] of byte;
PosArray = array[0..Xmax,0..Ymax] of word;
var
PosTab : PosArray;
BitMap : ScrArray;
X,I,SinIdx : word;
Y,ScrIdx,CurChar : byte;
begin
fillchar(BitMap,sizeof(BitMap),0);
fillchar(PosTab,sizeof(PosTab),0);
ScrIdx := 1; SinIdx := 0;
repeat
Curchar := ord(ScrText[ScrIdx]);
inc(ScrIdx); if ScrIdx = length(ScrText) then ScrIdx := 1;
for I := 0 to 7 do begin
move(BitMap[1,0],BitMap[0,0],(Ymax+1)*Xmax);
for Y := 0 to Ymax do
if ((mem[Fseg:Fofs+8*CurChar+Y] shl I) and 128) <> 0 then
BitMap[Xmax,Y] := ((ScrIdx+Y-I) mod 70)+32 else BitMap[Xmax,Y] := 0;
while (port[$3da] and 8) <> 0 do;
while (port[$3da] and 8) = 0 do;
for X := 0 to Xmax do
for Y := 0 to Ymax do begin
mem[GSeg:PosTab[X,Y]] := 0;
PosTab[X,Y] := (Size*Y+STab[(SinIdx+X+Curve*Y) mod
SLen])*320+Size*X+STab[(X+Y) mod SLen]-SOfs;
mem[GSeg:PosTab[X,Y]] := BitMap[X,Y];
end;
SinIdx := (SinIdx+ScrSpd) mod SLen;
end;
until keypressed;
end;
begin
CalcSinus;
GetFont;
SetGraphics($13);
Scroll;
SetGraphics(3);
end.
{ --- and again --- }
The prior 'release' was a bit buggy indeed (as I expected). So here's a
better working version. It's smaller too. Not only thanx to the
variable-size. Have fun!
Btw: 'keypressed' was taken from Sean Palmers' GhostEd. The rest, of course,
by me! ;-)
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