[Back to TSR SWAG index] [Back to Main SWAG index] [Original]
{
From: ANDREW KEY
Subj: Screen Save
}
unit Scrnsavr;
{$F+}
(*************************************************************************)
(* Screen Saver *)
(* *)
(* Written by Jay A. Key -- Oct 1993 *)
(* Code may be modified and used freely. Please mention my name *)
(* somewhere in your docs or in the program itself. *)
(* *)
(* Self contained unit to install a text-mode screen saver in Turbo *)
(* Pascal programs. Simply include the following line in your code. *)
(* uses ScrnSavr; *)
(* *)
(* It will initialize itself automatically, and will remove itself *)
(* upon exit from your program, graceful exit or not. Functions *)
(* SetTimeOut and SetDelay are included if you wish to modify the *)
(* default values. *)
(* *)
(* Warning: will not properly save and restore screens while running *)
(* under the Turbo Pascal IDE. Runs great from DOS. *)
(*************************************************************************)
interface
uses Dos,Crt;
function NumRows: byte; {Returns number of rows in current screen}
function ColorAdaptor: boolean; {TRUE if color video card installed}
procedure SetTimeOut(T: integer); {Delay(seconds) before activation}
procedure SetDelay(T: integer); {Interval between iterations}
(************************************)
implementation
type
VideoArray = array[1..2000] of word; {buffer to save video screen}
var
Timer: word;
Waiting: boolean;
OldInt15, {Keyboard interrupt}
OldInt1C, {Timer interrupt}
OldInt23, {Cntl-C/Cntl-Break handler}
ExitSave: pointer;
Position, Cursor: integer; {save and restore cursor positions}
VideoSave: VideoArray;
VideoMem: ^VideoArray;
TimeOut, Delay: integer;
procedure JumpToPriorIsr(p: pointer);
{Originally written by Brook Monroe, "An ISR Clock", pg. 64,
PC Techniques Aug/Sep 1992}
inline($5b/$58/$87/$5e/$0e/$87/$46/$10/$89/$ec/$5d/$07/$1f/
$5f/$5e/$5a/$59/$cb);
function ColorAdaptor: boolean; assembler;
asm
int 11 {BIOS call - get equipment list}
and al,$0010 {mask off all but bit 4}
xor al,$0010 {flip bit 4 - return val is in al}
end;
function NumRows: byte; assembler; {returns number of displayable rows}
asm
mov ax,$40
mov es,ax
mov ax,$84
mov di,ax
mov al,[es:di] {byte at [$40:$84] is number of rows in display}
end;
procedure HideCursor; assembler;
asm
mov ah,$03
xor bh,bh
int $10 {video interrupt}
mov Position,dx {save cursor position}
mov Cursor,cx {and type}
mov ah,$01
mov ch,$20
int $10 {video interrupt - hide cursor}
end;
procedure RestoreCursor; assembler;
asm
mov ah,$02
xor bh,bh
mov dx,Position {get old position}
int $10 {video interrupt - restore cursor position}
mov cx,Cursor {get old cursor type}
mov ah,$01
int $10 {video interrupt - restore cursor type}
end;
procedure RestoreScreen;
begin
VideoMem^ := VideoSave; {Copy saved image back onto video memory}
RestoreCursor;
end;
procedure SaveScreen;
begin
VideoSave := VideoMem^; {Copy video memory to array}
HideCursor;
end;
procedure DispMsg; {simple stub-out for displaying YOUR message(s),
pictures, etc...use your imagination!!!}
begin
ClrScr;
GotoXY(random(50),random(23));
writeln('This would normally be something witty!');
end;
procedure NewInt15(Flags,CS,IP,AX,BX,CX,DX,
SI,DI,DS,ES,BP:WORD); interrupt; {keyboard handler}
begin
Timer:=0; {Reset timer}
if Waiting then {Screen saver activated?}
begin
RestoreScreen; {Restore saved screen image}
Waiting:= FALSE; {De-activate screen saver}
Flags:=(Flags and $FFFE); {Tell BIOS to ignore current keystroke}
end
else
JumpToPriorISR(OldInt15); {call original int 15}
end;
procedure NewInt1C; interrupt; {timer interrupt}
begin
Inc(Timer); {Increment timer}
if Timer>TimeOut then {No key hit for TimeOut seconds?}
begin
Waiting := TRUE; {Activate screen saver}
SaveScreen; {Save image of video memory}
DispMsg; {Display your own message}
Timer := 0; {Reset timer}
end;
if waiting then {Is saver already active?}
begin
if Timer>Delay then {Time for next message?}
begin
Timer := 0; {Reset timer}
DispMsg; {Display next message}
end;
end;
JumpToPriorISR(OldInt1C); {Chain to old timer interrupt}
end;
procedure ResetIntVectors; {Restores Intrrupt vectors to orig. values}
begin
SetIntVec($15,OldInt15);
SetIntVec($1C,OldInt1C);
SetIntVec($23,OldInt23);
end;
procedure NewInt23; interrupt; {Called to handle cntl-c/brk}
begin
ResetIntVectors; {Restore old interrupt vectors}
JumpToPriorISR(OldInt23); {Chain to original int 23h}
end;
procedure MyExit; far; {exit code for unit}
begin
ResetIntVectors; {Restore old interrupt vectors}
ExitProc:=ExitSave; {Restore old exit code}
end;
procedure SetVideoAddress; {Returns pointer to text video memory}
begin
if ColorAdaptor then
VideoMem := ptr($B000,$0000)
else
VideoMem := ptr($B800,$0000);
end;
procedure SetTimeOut(T: integer); {Set delay(seconds) before activation}
begin
TimeOut:=Round(T*18.2);
end;
procedure SetDelay(T: integer); {Set interval between iterations}
begin
Delay:=Round(T*18.2);
end;
{Initialize unit}
begin
SetVideoAddress; {Set up address for video memory}
Waiting := FALSE; {Screen saver initially OFF}
Timer := 0; {Reset timer}
ExitSave := ExitProc; {Save old exit routine}
ExitProc := @MyExit; {Install own exit routine}
{Install user defined int vectors}
GetIntVec($15,OldInt15); {Keyboard handler}
SetIntVec($15,@NewInt15);
GetIntVec($1c,OldInt1C); {Timer int}
SetIntVec($1c,@NewInt1C);
GetIntVec($23,OldInt23); {Cntl-C/Brk handler}
SetIntVec($23,@NewInt23);
SetTimeOut(120);
SetDelay(15);
end.
[Back to TSR SWAG index] [Back to Main SWAG index] [Original]